Commit a4cd00a3 by BellCodeEditor

auto save

parent 15783704
Showing with 30 additions and 24 deletions
...@@ -42,10 +42,11 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,10 +42,11 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
#score_audio = pygame.mixer.Sound('score.wav') score_audio = pygame.mixer.Sound('score.wav')
#basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体 #basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
#导入字体 #导入字体
font=pygame.font.Font(None,40) font=pygame.font.Font(None,40)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -59,12 +60,12 @@ old_score = score ...@@ -59,12 +60,12 @@ old_score = score
speed=8 speed=8
block_list = pygame.sprite.Group() # 创建精灵组 block_list = pygame.sprite.Group() # 创建精灵组
# with open('record.txt', 'r', encoding='utf-8') as f: with open('record.txt', 'r', encoding='utf-8') as f:
# content = f.read() #文件读取操作 content = f.read() #文件读取操作
# record = json.loads(content) record = json.loads(content)
# one = record["第1名"] one = record["第1名"]
# two = record["第2名"] two = record["第2名"]
# three = record["第3名"] three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -115,7 +116,7 @@ while True: ...@@ -115,7 +116,7 @@ while True:
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
myscore=font.render('score:'+str(score),True,(255,255,255)) myscore=font.render('score:'+str(score),True,(255,255,255))
screen.blit(myscore,(880,20)) screen.blit(myscore,(880,560))
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >= 60: # 创建障碍物精灵
time = 0 time = 0
...@@ -132,23 +133,27 @@ while True: ...@@ -132,23 +133,27 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
# if score>three: if score>three:
# if score>one: if score>one:
# record["第1名"] = score record["第1名"] = score
# record["第2名"] = one record["第2名"] = one
# record["第3名"] = two record["第3名"] = two
# elif score > two: elif score > two:
# record["第2名"] = score record["第2名"] = score
# record["第3名"] = two record["第3名"] = two
# else: else:
# record["第3名"] = score record["第3名"] = score
# record = json.dumps(record, ensure_ascii=False) record = json.dumps(record, ensure_ascii=False)
# with open("record.txt","w", encoding='utf-8') as f: with open("record.txt","w", encoding='utf-8') as f:
# f.write(record) f.write(record)
else: else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x: if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
print(score) print(score)
if score>old_score:
score_audio.play()
old_score=score
pygame.display.update() pygame.display.update()
FPS.tick(120) FPS.tick(120)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 18, "第2名": 5, "第3名": 2}
\ No newline at end of file \ No newline at end of file
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