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Commit
a4cd00a3
authored
2 years ago
by
BellCodeEditor
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parent
15783704
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2 changed files
with
30 additions
and
24 deletions
my_game.py
record.txt
my_game.py
View file @
a4cd00a3
...
...
@@ -42,10 +42,11 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
#
score_audio = pygame.mixer.Sound('score.wav')
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
#basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
#导入字体
font
=
pygame
.
font
.
Font
(
None
,
40
)
font
=
pygame
.
font
.
Font
(
None
,
40
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -59,12 +60,12 @@ old_score = score
speed
=
8
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
#
with open('record.txt', 'r', encoding='utf-8') as f:
#
content = f.read() #文件读取操作
#
record = json.loads(content)
#
one = record["第1名"]
#
two = record["第2名"]
#
three = record["第3名"]
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
#文件读取操作
record
=
json
.
loads
(
content
)
one
=
record
[
"第1名"
]
two
=
record
[
"第2名"
]
three
=
record
[
"第3名"
]
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -115,7 +116,7 @@ while True:
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
myscore
=
font
.
render
(
'score:'
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
myscore
,(
880
,
2
0
))
screen
.
blit
(
myscore
,(
880
,
56
0
))
time
+=
1
if
time
>=
60
:
# 创建障碍物精灵
time
=
0
...
...
@@ -132,23 +133,27 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
#
if score>three:
#
if score>one:
#
record["第1名"] = score
#
record["第2名"] = one
#
record["第3名"] = two
#
elif score > two:
#
record["第2名"] = score
#
record["第3名"] = two
#
else:
#
record["第3名"] = score
#
record = json.dumps(record, ensure_ascii=False)
#
with open("record.txt","w", encoding='utf-8') as f:
#
f.write(record)
if
score
>
three
:
if
score
>
one
:
record
[
"第1名"
]
=
score
record
[
"第2名"
]
=
one
record
[
"第3名"
]
=
two
elif
score
>
two
:
record
[
"第2名"
]
=
score
record
[
"第3名"
]
=
two
else
:
record
[
"第3名"
]
=
score
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
with
open
(
"record.txt"
,
"w"
,
encoding
=
'utf-8'
)
as
f
:
f
.
write
(
record
)
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
print
(
score
)
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
pygame
.
display
.
update
()
FPS
.
tick
(
120
)
\ No newline at end of file
This diff is collapsed.
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record.txt
View file @
a4cd00a3
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 18, "第2名": 5, "第3名": 2}
\ No newline at end of file
This diff is collapsed.
Click to expand it.
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