Commit a361eb7e by BellCodeEditor

save project

parent 3bb2e58c
Showing with 14 additions and 2 deletions
......@@ -4,6 +4,8 @@ import random
pygame.init() # 初始化
score=0
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -14,6 +16,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -30,6 +33,7 @@ screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
text = pygame.font.Font('STKAITI.ttf',20)
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
......@@ -51,6 +55,8 @@ gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
txt=text.render('分数:0',True,(255,255,255))
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -73,14 +79,14 @@ while True:
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
t -= 1.5
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
t += 1.5
else:
jumpState = "runing"
t =30
......@@ -114,6 +120,12 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
elif sprite.rect.x + sprite.rect.width < wukong.rect.x:
score+=sprite.score
sprite.score = 0
txt=text.render('分数:'+str(score),True,(255,255,255))
screen.blit(txt,(0,0))
# 刷新画面
pygame.display.update()
......
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