Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson9_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
a361eb7e
authored
4 years ago
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
3bb2e58c
c52940l1437p256a14520/wx566504
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
14 additions
and
2 deletions
my_game.py
my_game.py
View file @
a361eb7e
...
...
@@ -4,6 +4,8 @@ import random
pygame
.
init
()
# 初始化
score
=
0
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
...
...
@@ -14,6 +16,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
...
...
@@ -30,6 +33,7 @@ screen = pygame.display.set_mode((1000, 600))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
text
=
pygame
.
font
.
Font
(
'STKAITI.ttf'
,
20
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
...
...
@@ -51,6 +55,8 @@ gamestate = True
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
txt
=
text
.
render
(
'分数:0'
,
True
,(
255
,
255
,
255
))
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -73,14 +79,14 @@ while True:
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
t
-=
1.5
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
t
+=
1.5
else
:
jumpState
=
"runing"
t
=
30
...
...
@@ -114,6 +120,12 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
elif
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
txt
=
text
.
render
(
'分数:'
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
txt
,(
0
,
0
))
# 刷新画面
pygame
.
display
.
update
()
...
...
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment