Commit a361eb7e by BellCodeEditor

save project

parent 3bb2e58c
Showing with 14 additions and 2 deletions
...@@ -4,6 +4,8 @@ import random ...@@ -4,6 +4,8 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
score=0
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -14,6 +16,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +16,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -30,6 +33,7 @@ screen = pygame.display.set_mode((1000, 600)) ...@@ -30,6 +33,7 @@ screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
text = pygame.font.Font('STKAITI.ttf',20)
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -51,6 +55,8 @@ gamestate = True ...@@ -51,6 +55,8 @@ gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
txt=text.render('分数:0',True,(255,255,255))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -73,14 +79,14 @@ while True: ...@@ -73,14 +79,14 @@ while True:
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y = y
t -= 2 t -= 1.5
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 1.5
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -114,6 +120,12 @@ while True: ...@@ -114,6 +120,12 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
elif sprite.rect.x + sprite.rect.width < wukong.rect.x:
score+=sprite.score
sprite.score = 0
txt=text.render('分数:'+str(score),True,(255,255,255))
screen.blit(txt,(0,0))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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