Commit a2e80bd0 by BellCodeEditor

save project

parent d98d74a8
Showing with 6 additions and 1 deletions
...@@ -52,6 +52,7 @@ bg_x = 0 ...@@ -52,6 +52,7 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0 score=0
speed=0
old_score=score old_score=score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -64,6 +65,7 @@ while True: ...@@ -64,6 +65,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
...@@ -94,7 +96,7 @@ while True: ...@@ -94,7 +96,7 @@ while True:
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x-=speed
road_x -= 8 road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
...@@ -122,6 +124,9 @@ while True: ...@@ -122,6 +124,9 @@ while True:
if (sprite.rect.x+sprite.rect.width) <wukong.rect.x: if (sprite.rect.x+sprite.rect.width) <wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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