Commit 9af83f1e by BellCodeEditor

save project

parent 686c5f10
Showing with 45 additions and 9 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -40,6 +41,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound(score.wav)
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
...@@ -49,9 +51,16 @@ road_x = 0 ...@@ -49,9 +51,16 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组 old_score=score
block_list =pygame.sprite.Group()
with open('record.txt','r',encoding='utf-8')as f:
content=f.read
record=json.loads(content)
one=record['第1名']
two=record['第2名']
three=record['第3名']
# 创建精灵组
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -61,7 +70,7 @@ while True: ...@@ -61,7 +70,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -94,7 +103,7 @@ while True: ...@@ -94,7 +103,7 @@ while True:
road_x -= 8 road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = speed
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
...@@ -107,7 +116,7 @@ while True: ...@@ -107,7 +116,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -115,8 +124,35 @@ while True: ...@@ -115,8 +124,35 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) if score>one:
screen.blit(scoreSurf,(850,20)) if score>one:
recond=['第1名']=score
recond=['第2名']=one
recond=['第3名']=two
if score>two:
recond=['第2名']=score
recond=['第3名']=one
else
recond=['第3名']=one
recond=json.dumps(recond,ensure_ascii=False)
with open('recond.txt','w',encoding='utf-8')as f
f.write(recond)
else
if speite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio=play()
old_score=score
scoreSurf = basic_font.render("分数":+str(score),True,(255,0,0))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第2名:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第3名:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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