Commit 980832cf by BellCodeEditor

save project

parent 3bb2e58c
Showing with 17 additions and 4 deletions
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.sn = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -43,12 +44,14 @@ hero = [pygame.image.load('hero1.png'),
index = 0
y = 400
jumpState = "runing"
t = 30
t = 35
road_x = 0
bg_x = 0
time = 0
gamestate = True
sn = 0
zt = pygame.font.Font("STKAITI.TTF",24)
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -77,13 +80,13 @@ while True:
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
if t <= 35:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
t = 35
# 将背景图画上去
bg_x -= 1
......@@ -91,6 +94,9 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
zh = zt.render("分数: "+str(sn),True,(255,255,255))
screen.blit(zh,(900,10))
road_x -= 8
if road_x<=-1000:
road_x = 0
......@@ -114,6 +120,13 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
sn += sprite.sn
sprite.sn = 0
# 刷新画面
pygame.display.update()
......
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