Commit 9769367d by BellCodeEditor

save project

parent 7074ca58
Showing with 8 additions and 3 deletions
...@@ -30,6 +30,7 @@ screen = pygame.display.set_mode((1000, 600)) ...@@ -30,6 +30,7 @@ screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
score_audio=pygame.mixer.Sound('score.wav')
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -44,13 +45,14 @@ basic_font=pygame.font.Font('STKAITI.TTF',17) ...@@ -44,13 +45,14 @@ basic_font=pygame.font.Font('STKAITI.TTF',17)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 40
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
speed=8 speed=8
gamestate = True gamestate = True
score=0 score=0
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -79,13 +81,13 @@ while True: ...@@ -79,13 +81,13 @@ while True:
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 40:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =40
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
...@@ -120,6 +122,9 @@ while True: ...@@ -120,6 +122,9 @@ while True:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x: if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
#fenshu #fenshu
scoreSulf=basic_font.render("分数:"+str(score),True,(123,111,111)) scoreSulf=basic_font.render("分数:"+str(score),True,(123,111,111))
screen.blit(scoreSulf,(800,20)) screen.blit(scoreSulf,(800,20))
......
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