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Commit
9769367d
authored
4 years ago
by
BellCodeEditor
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7074ca58
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8 additions
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3 deletions
my_game.py
my_game.py
View file @
9769367d
...
...
@@ -30,6 +30,7 @@ screen = pygame.display.set_mode((1000, 600))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
...
...
@@ -44,13 +45,14 @@ basic_font=pygame.font.Font('STKAITI.TTF',17)
index
=
0
y
=
400
jumpState
=
"runing"
t
=
3
0
t
=
4
0
road_x
=
0
bg_x
=
0
time
=
0
speed
=
8
gamestate
=
True
score
=
0
old_score
=
score
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
while
True
:
...
...
@@ -79,13 +81,13 @@ while True:
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
3
0
:
if
t
<=
4
0
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
3
0
t
=
4
0
# 将背景图画上去
bg_x
-=
1
...
...
@@ -120,6 +122,9 @@ while True:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
#fenshu
scoreSulf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
123
,
111
,
111
))
screen
.
blit
(
scoreSulf
,(
800
,
20
))
...
...
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