Commit 922ae7b9 by BellCodeEditor

save project

parent 33b7efc7
Showing with 21 additions and 4 deletions
...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -41,6 +42,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -49,6 +51,8 @@ road_x = 0 ...@@ -49,6 +51,8 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -74,14 +78,14 @@ while True: ...@@ -74,14 +78,14 @@ while True:
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y = y
t -= 2 t -= 1.2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 1.2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -117,10 +121,11 @@ while True: ...@@ -117,10 +121,11 @@ while True:
gamestate = False gamestate = False
else: else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x: if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
screen+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(800,20))
# 刷新画面 # 刷新画面
......
cless Hero
def __init__(salf,name,hp,attack):
salf.level=1
salf.name=name
salf.hp=hp
salf.attack=attack
yaes = Hero("亚瑟",300,20)
def upgrade():
yaes.level=yaes.level+1
yaes.hp=yaes.hp+50
yaes.attack=yaes.attack+4
\ No newline at end of file
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