Commit 8c8c75c6 by BellCodeEditor

save project

parent 686c5f10
Showing with 18 additions and 3 deletions
......@@ -52,6 +52,12 @@ gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
with open('score.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = content["第1名"]
two = content["第2名"]
thr = content["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -107,7 +113,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,8 +121,17 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if (sprite.rect.x + sprite.rect.while) < wukong.rect.x:
slice += sprite.score
sprite.score = 0
if score > old_score:
score > old_score
old.score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
......
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