Commit 87109ea9 by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 33 additions and 10 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -14,11 +14,11 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.scroe=9748436
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
......@@ -40,17 +40,26 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
scroe_audio=pygame.mixer.Sound('score.wav')
basic_font=pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
jumpState = "runing"
t = 30
t = 50
road_x = 0
bg_x = 0
time = 0
scroe=0
old_scroe = scroe
gamestate = True
speed=8
block_list =pygame.sprite.Group() # 创建精灵组
with open ('rcord.txt','r',encoding='utf-8')as f:
content=f.read()
record = json.loads(content)
one=record['第1名']
two=record['第2名']
three=record['第3名']
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,8 +69,8 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+scroe//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
......@@ -77,13 +86,13 @@ while True:
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
if t <= 50:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
t =50
# 将背景图画上去
bg_x -= 1
......@@ -114,7 +123,20 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
# 刷新画面
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
scroe+=sprite.scroe
sprite.scroe=0
if scroe>old_scroe:
scroe_audio.play()
old_scroe=scroe
scroeSurf=basic_font.render('s:'+str(scroe),True,(255,255,255))
screen.blit(scroeSurf,(880,20))
scroeSurf=basic_font.render('第一名:'+str(one),True,(255,255,255))
screen.blit(scroeSurf,(880,50))
scroeSurf=basic_font.render('第二名:'+str(two),True,(255,255,255))
screen.blit(scroeSurf,(880,80))
scroeSurf=basic_font.render('第三名:'+str(three),True,(255,255,255))
screen.blit(scroeSurf,(880,110))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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