Commit 83c72f9b by BellCodeEditor

save project

parent 686c5f10
Showing with 34 additions and 1 deletions
...@@ -14,6 +14,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +14,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score =1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -40,8 +42,10 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,8 +42,10 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio =pygame.mixer,Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
...@@ -49,9 +53,19 @@ road_x = 0 ...@@ -49,9 +53,19 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0
speed=8
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt', 'r',encoding='utf-8') as f:
content =f.read()
recond=json.loads(contenmt)
one =record["第1名"]
two=recond["第2名"]
three=recond["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -115,6 +129,25 @@ while True: ...@@ -115,6 +129,25 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three
if score>one:
recond["第1名"]=score
recond["第2名"]=one
recond["第3名"]=two
elif score>two:
recond["第2名"]=score
recond["第3名"]=two
else:
recond["第3名"]=score
else:
if (sprite.rect..x+sprite.rect.width )<wukong.rect.x:
score +=sprite.score
sprite.score=0
if score >old_score:
score_audio.play()
old_score =score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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