Commit 8293881c by BellCodeEditor

auto save

parent c6cd3daa
Showing with 31 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -42,6 +43,9 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,6 +43,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio = pygame.mixer.Sound('score.wav')
speed = 8
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -51,8 +55,10 @@ bg_x = 0 ...@@ -51,8 +55,10 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0 score = 0
old_score = score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
#with open('recored.txt','r',encoding='uft-8') as f:
# con
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -76,25 +82,25 @@ while True: ...@@ -76,25 +82,25 @@ while True:
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y wukong.rect.y = y
t -= 2 t -= 0.01
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 0.01
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= speed/8
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -109,7 +115,7 @@ while True: ...@@ -109,7 +115,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -117,11 +123,29 @@ while True: ...@@ -117,11 +123,29 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three:
if score>one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record,ensure_ascii=False)
with open('recored.txt','w',encoding='uft-8') as f:
f.write(record)
else: else:
if sprite.rect.x < sprite.rect.width: if sprite.rect.x < sprite.rect.width:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) if old_score > score:
old_score = score
score_audio.play()
if score // 3:
speed += 0.1
scoreSurf = basic_font.render("分数:"+str(score),True,(30,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
# 刷新画面 # 刷新画面
......
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