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Commit
7c4177e8
authored
Dec 26, 2021
by
BellCodeEditor
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STKAITI.TTF
my_game.py
STKAITI.TTF
0 → 100644
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7c4177e8
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my_game.py
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7c4177e8
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
,
display
,
init
import
random
from
pygame
import
event
as
_event
from
pygame.key
import
get_pressed
from
pygame.time
import
Clock
as
TIME
from
pygame.image
import
load
from
pygame.sprite
import
Sprite
,
Group
,
collide_rect
from
pygame.font
import
Font
from
random
import
choice
,
randint
pygame
.
init
()
# 初始化
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
class
Block
(
Sprite
):
# 障碍物精灵类
'''
pygame.sprite.Sprite's lever up
'''
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
# 加载障碍物的图片
# 加载障碍物的图片
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
choice
([
image1
,
image2
,
image3
])
# 根据障碍物位图的宽高设置矩形
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
class
Player
(
Sprite
):
# 悟空
'''
pygame.sprite.Sprite's lever up
'''
def
__init__
(
self
,
image
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
# 加载悟空精灵图像
# 加载悟空精灵图像
...
@@ -26,21 +39,22 @@ class Player(pygame.sprite.Sprite): # 悟空
...
@@ -26,21 +39,22 @@ class Player(pygame.sprite.Sprite): # 悟空
self
.
rect
.
y
=
400
self
.
rect
.
y
=
400
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
hero
=
[
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
gameover
=
load
(
'gameover.png'
)
font
=
Font
(
'STKAITI.TTF'
,
32
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
...
@@ -49,11 +63,12 @@ road_x = 0
...
@@ -49,11 +63,12 @@ road_x = 0
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
Group
()
# 创建精灵组
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
_
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
...
@@ -102,7 +117,7 @@ while True:
...
@@ -102,7 +117,7 @@ while True:
time
+=
1
time
+=
1
if
time
>=
60
:
# 创建障碍物精灵
if
time
>=
60
:
# 创建障碍物精灵
time
=
0
time
=
0
num
=
rand
om
.
rand
int
(
0
,
50
)
num
=
randint
(
0
,
50
)
if
num
>
20
:
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
...
@@ -112,12 +127,16 @@ while True:
...
@@ -112,12 +127,16 @@ while True:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
gameover
=
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
gamestate
=
False
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
else
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
scoreSurf
=
font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
TIME
()
.
tick
(
60
)
\ No newline at end of file
\ No newline at end of file
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