Commit 658a304e by BellCodeEditor

save project

parent 3bb2e58c
Showing with 136 additions and 88 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init()
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 self.image=random.choice([image1,image2,image3])
self.image = random.choice([image1, image2, image3]) self.rect=self.image.get_rect()
# 根据障碍物位图的宽高设置矩形 self.rect.x=1000
self.rect = self.image.get_rect() self.rect.y=500-self.rect.height
# 障碍物绘制坐标 self.score=1
self.rect.x = 1000
self.rect.y = 500 - self.rect.height class Player(pygame.sprite.Sprite):
def __init__(self,image):
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__() super().__init__()
# 加载悟空精灵图像 self.image=image
self.image = image self.rect=self.image.get_rect()
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 self.rect.x=150
self.rect = self.image.get_rect() self.rect.y=400
self.rect.x = 150
self.rect.y = 400 screen = pygame.display.set_mode((1000, 600),pygame.RESIZABLE)
FPS = pygame.time.Clock()
# 创建一个窗口 pygame.display.set_caption('酷跑')
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) c=1
pygame.display.set_caption("悟空酷跑") info='SCORES:'
# 载入图片 score_music=pygame.mixer.Sound('score.wav')
word=pygame.font.Font('STKAITI.TTF',40)
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
gameover = pygame.image.load('gameover.png')
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 #o=Block(stone,cacti,apple)
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
content=json.loads(content)
one=content['第1名']
two=content['第2名']
three=content['第3名']
block_list=pygame.sprite.Group()
time=0
index = 0
JumpSpeed= 30
jumpState = 'runing'
road_x=0
background_x=0
word2=0
nub1=0
nub =0
gamestate=True
old_score=word2
y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if y == 400:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = 'up'
# 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if gamestate:
index += 1 if jumpState == 'up':
if index >= 5: if JumpSpeed > 0:
index = 0 y -= JumpSpeed
wukong.rect.y=y
JumpSpeed-=2
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else: else:
jumpState = "down" jumpState = 'down'
if jumpState == "down": # 降落状态
if t <= 30:
y += t if jumpState == 'down':
wukong.rect.y = y if JumpSpeed <= 30:
t += 2 y += JumpSpeed
wukong.rect.y=y
JumpSpeed+=2
else: else:
jumpState = "runing" jumpState = 'runing'
t =30 JumpSpeed=30
y=400
# 将背景图画上去 if jumpState != 'up' and jumpState!='down':
bg_x -= 1 index += 1
if bg_x<=-1000: else:
bg_x = 0 index =1
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 if index == 5:
index = 0
if old_score!=word2:
old_score=word2
score_music.play()
speed=10+word2//3
road_x-=speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x=0
screen.blit(road, (road_x, 500)) # 道路 background_x-=2
if background_x==-1000:
screen.blit(wukong.image, (150, y)) # 悟空 background_x=0
time += 1 if word2/2==int(word2/2):
if time >= 60: # 创建障碍物精灵 nub=random.choice([1,2,3,4])
time = 0
num = random.randint(0,50)
if num > 20: screen.blit(background, (background_x, 0))
obstacle = Block(bush,cacti,stone) screen.blit(road, (road_x,500))
block_list.add(obstacle) screen.blit(wukong.image, (150,y))
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) time+=1
if sprite.rect.x <= 0-sprite.rect.width: if time==50:
sprite.kill() time=0
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 r=random.randint(0,100)
gameover = pygame.image.load('gameover.png') # 游戏结束 if r>40:
screen.blit(gameover, (400, 200)) o=Block(stone,cacti,apple)
gamestate = False block_list.add(o)
# 刷新画面 for prop in block_list:
prop.rect.x-=speed
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if pygame.sprite.collide_rect(wukong,prop):
gamestate=False
screen.blit(gameover,(500, 200))
else:
if(prop.rect.x+prop.rect.width)<wukong.rect.x:
word2+=prop.score
prop.score=0
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
scoreWord=word.render(info+str(word2),True,(255,255,255))
screen.blit(scoreWord, (730,10))
score1=word.render('First:'+str(one),True,(255,255,255))
screen.blit(score1, (800,50))
score1=word.render('Second:'+str(two),True,(255,255,255))
screen.blit(score1, (800,90))
score1=word.render('Third:'+str(three),True,(255,255,255))
screen.blit(score1, (800,130))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(80)
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