Commit 607640b6 by BellCodeEditor

save project

parent b4b6ed5d
Showing with 6 additions and 4 deletions
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -24,6 +25,7 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -39,8 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('SIMSUN.TTC')
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('SIMSUN.TTC',32)
index = 0
y = 400
jumpState = "runing"
......@@ -117,8 +119,8 @@ while True:
gamestate = False
else:
if wukong.rect.x+wukong.rect.width>sprite.rect.x:
score+=sprite.rect.score
sprite.rect.score=0
score+=sprite.score
sprite.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
......
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