Commit 5e9fb3e9 by BellCodeEditor

save project

parent affb0d14
Showing with 15 additions and 4 deletions
import pygame
from pygame import locals
import random
imagejson
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -43,6 +43,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
# basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=Player.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -52,9 +53,14 @@ bg_x = 0
time = 0
gamestate = True
score=0
old_
block_list =pygame.sprite.Group() # 创建精灵组
with open
expression as target:
pass
record=f.rect()
one=
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -64,6 +70,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+score//3
# 悟空造型
wukong = Player(hero[index])
......@@ -94,8 +101,9 @@ while True:
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -110,7 +118,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -123,6 +131,9 @@ while True:
scone+=Sprite.stcone
Sprite.score=0
print(scone)
if score > old_score:
score_audio.play()
old_score=score
# scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
# screen.blit(scoreSurf,(850,20))
......
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