Commit 5dac2fe6 by BellCodeEditor

save project

parent 686c5f10
Showing with 77 additions and 79 deletions
File added
import pygame import pygame
from pygame import locals
import random import random
from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 self.image = random.choice([image1,image2,image3])
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标 self.rect.x = 1000
self.rect.x = 1000 self.rect.y =500-self.rect.height
self.rect.y = 500 - self.rect.height self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite):
def __init__(self, image): def __init__(self,image):
super().__init__() super().__init__()
# 加载悟空精灵图像
self.image = image self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
pygame.display.set_caption("悟空酷跑")
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
gameover = pygame.image.load('gameover.png')
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
...@@ -40,17 +37,20 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,17 +37,20 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) score_audio = pygame.mixer.Sound('score.wav')
index = 0 basic_font = pygame.font.Font('STKAITI.TTF',18)
y = 400 index = 0
jumpState = "runing" jumpState="runing"
t = 30 wukong_y=400
road_x = 0 rode_x=0
bg_x = 0 background_x=0
time = 0 t=30
time=0
gamestate = True gamestate = True
score = 0
old_score = score
block_list =pygame.sprite.Group() # 创建精灵组 block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -58,66 +58,64 @@ while True: ...@@ -58,66 +58,64 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if event.key == locals.K_SPACE and jumpState=="runing":
if event.key == locals.K_SPACE: jumpState="up"
jumpState = "up" if event.type == locals.MOUSEBUTTONDOWN:
if jumpState=="runing":#event.m == locals.BUTTON_LEFT and
# 悟空造型 jumpState="up"
wukong = Player(hero[index]) wukong=Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState=="runing":
index += 1 index=index+1
if index >= 5: if index>4:
index = 0 index=0
if gamestate == True: if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState=="up":
if t > 0: if t>0:
y -= t wukong_y=wukong_y-t
wukong.rect.y = y wukong.rect.y=wukong_y
t -= 2 t=t-2
else: else:
jumpState = "down" jumpState="down"
if jumpState == "down": # 降落状态 if jumpState=="down":
if t <= 30: if t<=30:
y += t wukong_y=wukong_y+t
wukong.rect.y = y wukong.rect.y=wukong_y
t += 2 t=t+2
else: else:
jumpState = "runing" jumpState="runing"
t =30 t=30
if rode_x<-1000:
rode_x=0
if background_x<-1000:
background_x=0
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 screen.blit(background, (background_x, 0))
if bg_x<=-1000: screen.blit(road, (rode_x, 500))
bg_x = 0 screen.blit(wukong.image, (150, wukong_y))
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >=60:
time = 0 r = random.randint(0,100)
num = random.randint(0,50) if r>=60 :
if num > 20: obstacle = Block(bush,cacti,stone)
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 time = 0
sprite.rect.x -= 8 for prop in block_list:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) prop.rect.x -= 8
if sprite.rect.x <= 0-sprite.rect.width: screen.blit(prop.image, (prop.rect.x, prop.rect.y))
sprite.kill() if prop.rect.x<=0-prop.rect.width:
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 prop.kill()
gameover = pygame.image.load('gameover.png') # 游戏结束 if pygame.sprite.collide_rect(wukong,prop):
screen.blit(gameover, (400, 200)) screen.blit(gameover,(400,200))
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) else:
screen.blit(scoreSurf,(850,20)) if (prop.rect.x+prop.rect.width)<wukong.rect.x:
score += prop.score
prop.score = 0
rode_x=rode_x-8
background_x -= 1
scoreSurf = basic_font.render("分数"+":"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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