Commit 5dac2fe6 by BellCodeEditor

save project

parent 686c5f10
Showing with 77 additions and 79 deletions
File added
import pygame
from pygame import locals
import random
from pygame import locals
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.rect.x = 1000
self.rect.y =500-self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.x = 150
self.rect.y = 400
pygame.display.set_caption("悟空酷跑")
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
gameover = pygame.image.load('gameover.png')
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
......@@ -40,17 +37,20 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0
jumpState="runing"
wukong_y=400
rode_x=0
background_x=0
t=30
time=0
gamestate = True
score = 0
old_score = score
block_list =pygame.sprite.Group() # 创建精灵组
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
......@@ -58,66 +58,64 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if event.key == locals.K_SPACE and jumpState=="runing":
jumpState="up"
if event.type == locals.MOUSEBUTTONDOWN:
if jumpState=="runing":#event.m == locals.BUTTON_LEFT and
jumpState="up"
wukong=Player(hero[index])
if jumpState=="runing":
index=index+1
if index>4:
index=0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
if jumpState=="up":
if t>0:
wukong_y=wukong_y-t
wukong.rect.y=wukong_y
t=t-2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
jumpState="down"
if jumpState=="down":
if t<=30:
wukong_y=wukong_y+t
wukong.rect.y=wukong_y
t=t+2
else:
jumpState = "runing"
t =30
jumpState="runing"
t=30
if rode_x<-1000:
rode_x=0
if background_x<-1000:
background_x=0
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
screen.blit(background, (background_x, 0))
screen.blit(road, (rode_x, 500))
screen.blit(wukong.image, (150, wukong_y))
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
if time >=60:
r = random.randint(0,100)
if r>=60 :
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,prop):
screen.blit(gameover,(400,200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if (prop.rect.x+prop.rect.width)<wukong.rect.x:
score += prop.score
prop.score = 0
rode_x=rode_x-8
background_x -= 1
scoreSurf = basic_font.render("分数"+":"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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