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Commit
56fa9c3e
authored
4 years ago
by
BellCodeEditor
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3bb2e58c
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1 changed file
with
14 additions
and
3 deletions
my_game.py
my_game.py
View file @
56fa9c3e
...
...
@@ -14,7 +14,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
super
()
.
__init__
()
...
...
@@ -40,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF,18)
index = 0
y = 400
jumpState = "runing"
...
...
@@ -48,7 +51,8 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
old_sclre=score
block_list =pygame.sprite.Group() # 创建精灵组
while True:
...
...
@@ -114,7 +118,13 @@ while True:
gameover = pygame.image.load('
gameover
.
png
') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
#分数
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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