Commit 56d4f373 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 33 additions and 4 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,6 +15,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -50,7 +53,17 @@ time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
my_font=pygame.font.Font('STKAITI.TTF',18)
score=0
speed=8
sound=pygame.mixer.Sound('score.wav')
old_score=0
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record['第1名']
two=record['第2名']
three=record['第3名']
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,7 +73,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8+speed//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -91,7 +104,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,7 +119,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -114,7 +127,22 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width < wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
sound.play()
old_score=score
text=my_font.render('score:'+str(score),True,(0,0,0))
screen.blit(text,(880,20))
text=my_font.render('first:'+str(one),True,(0,0,0))
screen.blit(text,(880,40))
text=my_font.render('second:'+str(two),True,(0,0,0))
screen.blit(text,(880,60))
text=my_font.render('third:'+str(three),True,(0,0,0))
screen.blit(text,(880,80))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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