Commit 4f8e6002 by BellCodeEditor

save project

parent 4f847708
Showing with 26 additions and 8 deletions
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -41,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio=pygame.mixer.Sound("score.wav")
index = 0
y = 400
jumpState = "runing"
......@@ -49,9 +51,16 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
block_list =pygame.sprite.Group() # 创建精灵组
old_score=0
with open('record.txt','r',encoding='utf-8')as f:
content = f.read()
record = json.loads(content)
one=content["第一名"]
two=content["二"]
three=content["第三名"]
print(one,two,three)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -61,7 +70,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -85,7 +94,7 @@ while True:
else:
jumpState = "runing"
t =30
speed=1
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
......@@ -107,7 +116,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,9 +124,17 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if sprite.rect.x +sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score=0
print(score)
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,0))
screen.blit(scoreSurf,(880,110))
if score>old_score:
score_audio.play()
old_score = score
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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