Commit 4ba7067d by BellCodeEditor

save project

parent 3bb2e58c
Showing with 20 additions and 5 deletions
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.meet=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -24,7 +25,9 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
speed=12
old_score=0
music=pygame.mixer.Sound("score.wav")
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -40,6 +43,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
q=pygame.font.Font("STKAITI.TTF",30)
index = 0
y = 400
jumpState = "runing"
......@@ -50,7 +54,7 @@ time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
meet=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,7 +64,8 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=12+meet//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -84,6 +89,7 @@ while True:
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
......@@ -91,7 +97,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,7 +112,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -114,6 +120,15 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
meet+=sprite.meet
sprite.meet=0
if meet>old_score:
music.play()
old_score=meet
text=q.render("分数:"+str(meet),True,(0,0,0))
screen.blit(text,(880,30))
# 刷新画面
pygame.display.update()
......
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