Commit 4af8a675 by BellCodeEditor

save project

parent 686c5f10
Showing with 33 additions and 10 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,7 +41,10 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
#basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.SysFont('宋体',32)
ss=pygame.mixer.Sound("score.wav")
speed=10
index = 0
y = 400
jumpState = "runing"
......@@ -49,9 +53,16 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
with open("record.txt","r",encoding="utf-8")as f:
data = f.read()
score_list=json.loads(data)
one=score_list["第1名"]
two=score_list["第2名"]
three=score_list["第3名"]
old_score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -68,7 +79,7 @@ while True:
index += 1
if index >= 5:
index = 0
speed=12+score//3
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
......@@ -87,12 +98,12 @@ while True:
t =30
# 将背景图画上去
bg_x -= 1
bg_x -= speed*0.1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +118,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,8 +126,20 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score = 0
scoreSurf = basic_font.render("score:"+str(score),True,(0,122,255))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("one:"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("two:"+str(two),True,(0,255,0))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("three:"+str(three),True,(0,0,255))
screen.blit(scoreSurf,(850,110))
# 刷新画面
pygame.display.update()
......
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 113, "第2名": 40, "第3名": 5}
\ No newline at end of file
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