Commit 4a14d490 by BellCodeEditor

auto save

parent 686c5f10
from turtle import *
pensize(2)
color("red")
up()
goto(0,-100)
down()
circle(100)
goto(0,100)
up()
goto(-100,0)
down()
goto(100,0)
done()
\ No newline at end of file
import turtle
# for i in range(4):
# turtle.forward(100)
# turtle.left(90)
#for i in range(5):
#turtle.circle(30)
#turtle.forward(50)
turtle.circle(-100,90)
# turtle.left(90)
# turtle.forward(200)
turtle.done()
import pygame from turtle import *
from pygame import locals
import random speed(100)
pygame.init() # 初始化 fillcolor("black")
begin_fill()
class Block(pygame.sprite.Sprite): # 障碍物精灵类 circle(50,180)
def __init__(self,image1,image2,image3):
super().__init__() circle(-50,180)
# 加载障碍物的图片 left(180)
self.image = random.choice([image1, image2, image3]) circle(100,180)
# 根据障碍物位图的宽高设置矩形 end_fill()
self.rect = self.image.get_rect()
# 障碍物绘制坐标 circle(100,180)
self.rect.x = 1000
self.rect.y = 500 - self.rect.height up()
goto(0,75)
class Player(pygame.sprite.Sprite): # 悟空 fillcolor("white")
def __init__(self, image): begin_fill()
super().__init__() circle(25)
# 加载悟空精灵图像 end_fill()
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 goto(0,175)
self.rect = self.image.get_rect() fillcolor("black")
self.rect.x = 150 begin_fill()
self.rect.y = 400 circle(25)
end_fill()
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) hideturtle()
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) done()
pygame.display.set_caption("悟空酷跑") \ No newline at end of file
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
File deleted
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment