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Commit
43d957fa
authored
4 years ago
by
BellCodeEditor
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parent
4c9c787a
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1 changed file
with
14 additions
and
4 deletions
my_game.py
my_game.py
View file @
43d957fa
...
...
@@ -41,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
my_fenshu
=
pygame
.
font
.
Font
(
"STKAITI.TTF"
,
18
)
my_v
=
pygame
.
font
.
Font
(
"STKAITI.TTF"
,
18
)
a_music
=
pygame
.
mixer
.
Sound
(
"score.wav"
)
#变量
index
=
0
y
=
400
...
...
@@ -51,7 +53,8 @@ bg_x = 0
time
=
0
gamestate
=
True
fenshu
=
0
speed
=
9
old_fenshu
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
while
True
:
...
...
@@ -62,7 +65,7 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
speed
=
9
+
fenshu
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
...
...
@@ -93,7 +96,7 @@ while True:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
9
road_x
-=
speed
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
...
@@ -108,7 +111,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
9
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -120,9 +123,15 @@ while True:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
fenshu
=
sprite
.
fenshu
+
fenshu
sprite
.
fenshu
=
0
if
old_fenshu
<
fenshu
:
a_music
.
play
()
old_fenshu
=
fenshu
info
=
"分数"
+
":"
+
str
(
fenshu
)
Score
=
my_fenshu
.
render
(
info
,
True
,(
200
,
220
,
150
))
screen
.
blit
(
Score
,
(
900
,
20
))
info1
=
"速度"
+
":"
+
str
(
speed
)
v
=
my_v
.
render
(
info1
,
True
,(
220
,
180
,
200
))
screen
.
blit
(
v
,
(
900
,
40
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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