Commit 43d957fa by BellCodeEditor

save project

parent 4c9c787a
Showing with 14 additions and 4 deletions
......@@ -41,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
my_fenshu = pygame.font.Font("STKAITI.TTF",18)
my_v = pygame.font.Font("STKAITI.TTF",18)
a_music = pygame.mixer.Sound("score.wav")
#变量
index = 0
y = 400
......@@ -51,7 +53,8 @@ bg_x = 0
time = 0
gamestate = True
fenshu = 0
speed = 9
old_fenshu = 0
block_list =pygame.sprite.Group() # 创建精灵组
while True:
......@@ -62,7 +65,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 9 + fenshu//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -93,7 +96,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 9
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -108,7 +111,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 9
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -120,9 +123,15 @@ while True:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
fenshu = sprite.fenshu + fenshu
sprite.fenshu = 0
if old_fenshu < fenshu:
a_music.play()
old_fenshu = fenshu
info = "分数" + ":" + str(fenshu)
Score = my_fenshu.render(info,True,(200,220,150))
screen.blit(Score, (900, 20))
info1 = "速度" + ":" + str(speed)
v = my_v.render(info1,True,(220,180,200))
screen.blit(v, (900, 40))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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