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Commit 43befbe2 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent 9fb52f14 c300528l1437p256a14520/wx466041
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Showing with 9 additions and 2 deletions
  • my_game.py
my_game.py
View file @ 43befbe2
...@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio = pygame.mixer.sound("score.wav")
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -49,6 +50,9 @@ road_x = 0 ...@@ -49,6 +50,9 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -61,7 +65,8 @@ while True: ...@@ -61,7 +65,8 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 +score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -120,7 +125,9 @@ while True: ...@@ -120,7 +125,9 @@ while True:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
print() print()
if score_audio > old_score:
score_audio.Plar()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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