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Commit
43befbe2
authored
a year ago
by
BellCodeEditor
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parent
9fb52f14
c300528l1437p256a14520/wx466041
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1 changed file
with
9 additions
and
2 deletions
my_game.py
my_game.py
View file @
43befbe2
...
@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
score_audio
=
pygame
.
mixer
.
sound
(
"score.wav"
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
...
@@ -49,6 +50,9 @@ road_x = 0
...
@@ -49,6 +50,9 @@ road_x = 0
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
score
=
0
speed
=
8
old_score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
...
@@ -61,7 +65,8 @@ while True:
...
@@ -61,7 +65,8 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
# 悟空造型
wukong
=
Player
(
hero
[
index
])
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
...
@@ -120,7 +125,9 @@ while True:
...
@@ -120,7 +125,9 @@ while True:
score
+=
sprite
.
score
score
+=
sprite
.
score
sprite
.
score
=
0
sprite
.
score
=
0
print
()
print
()
if
score_audio
>
old_score
:
score_audio
.
Plar
()
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
...
...
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