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Commit
424cdb27
authored
Dec 12, 2021
by
BellCodeEditor
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parent
686c5f10
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Showing
2 changed files
with
8 additions
and
4 deletions
STKAITI.TTF
my_game.py
STKAITI.TTF
0 → 100644
View file @
424cdb27
File added
my_game.py
View file @
424cdb27
...
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
...
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
def
__init__
(
self
,
image
):
...
@@ -44,12 +45,12 @@ basic_font = pygame.font.Font('STKAITI.TTF',32)
...
@@ -44,12 +45,12 @@ basic_font = pygame.font.Font('STKAITI.TTF',32)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
3
0
t
=
4
0
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
score
=
0
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
while
True
:
while
True
:
...
@@ -78,13 +79,13 @@ while True:
...
@@ -78,13 +79,13 @@ while True:
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
3
0
:
if
t
<=
4
0
:
y
+=
t
y
+=
t
wukong
.
rect
.
y
=
y
wukong
.
rect
.
y
=
y
t
+=
2
t
+=
2
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
3
0
t
=
4
0
# 将背景图画上去
# 将背景图画上去
bg_x
-=
1
bg_x
-=
1
...
@@ -115,6 +116,9 @@ while True:
...
@@ -115,6 +116,9 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
gamestate
=
False
elif
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
...
...
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