Commit 3deabf50 by BellCodeEditor

save project

parent 51a763fc
Showing with 13 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
speed=20
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
...@@ -99,7 +99,7 @@ while True: ...@@ -99,7 +99,7 @@ while True:
screen.blit(wukong.image, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1.25
if time >= 60: # 创建障碍物精灵 if time >= 60: # 创建障碍物精灵
time = 0 time = 0
num = random.randint(0,50) num = random.randint(0,50)
...@@ -107,7 +107,17 @@ while True: ...@@ -107,7 +107,17 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
if score==3:
speed=22
if score==6:
speed=34
if score==9:
speed=36
if score==12:
speed=38
if score==15:
speed=40
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
......
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