Commit 3dd0c978 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 10 additions and 1 deletions
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
shabibinbin=0
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.shabibinbin=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -40,6 +41,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font=pygame.font.Font('STKAITI.TTF',18)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -114,6 +116,13 @@ while True: ...@@ -114,6 +116,13 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
shabibinbin+=sprite.shabibinbin
sprite.shabibinbin=0
sf=basic_font.render("binbin:"+str(shabibinbin),True,(123,232,121))
screen.blit(sf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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