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Commit
3dd0c978
authored
3 years ago
by
BellCodeEditor
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3bb2e58c
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WINGDING.TTF
my_game.py
WINGDING.TTF
0 → 100644
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3dd0c978
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my_game.py
View file @
3dd0c978
import
pygame
from
pygame
import
locals
import
random
shabibinbin
=
0
pygame
.
init
()
# 初始化
...
...
@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
shabibinbin
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
super
()
.
__init__
()
...
...
@@ -40,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -114,6 +116,13 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
else
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
shabibinbin
+=
sprite
.
shabibinbin
sprite
.
shabibinbin
=
0
sf
=
basic_font
.
render
(
"binbin:"
+
str
(
shabibinbin
),
True
,(
123
,
232
,
121
))
screen
.
blit
(
sf
,(
880
,
20
))
# 刷新画面
pygame
.
display
.
update
()
...
...
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