Commit 3d5cc4d6 by BellCodeEditor

auto save

parent 9c062d76
Showing with 7 additions and 37 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -15,7 +14,6 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -26,7 +24,6 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
self.width = 30
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -43,8 +40,6 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',18)
score_audio = pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -53,17 +48,8 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt', 'r', encoding='utf-8') as f:
content = f.read() #文件读取操作
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
thr = record["第3名"]
while True:
for event in pygame.event.get():
......@@ -74,7 +60,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 +speed//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -105,7 +91,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= speed
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -120,7 +106,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -128,24 +114,7 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x+ sprite.rect.width <wukong.rect.x:
score +=sprite.score
sprite.score = 0
if score >old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("第1名:"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第2名:"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第3名:"+str(thr), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 1, "第2名": 0, "第3名": 0}
\ No newline at end of file
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