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Commit
9c062d76
authored
Jun 17, 2022
by
BellCodeEditor
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2a6a620d
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28 additions
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6 deletions
STKAITI.TTF
my_game.py
STKAITI.TTF
0 → 100644
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9c062d76
File added
my_game.py
View file @
9c062d76
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
import
json
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
...
@@ -25,6 +26,7 @@ class Player(pygame.sprite.Sprite): # 悟空
...
@@ -25,6 +26,7 @@ class Player(pygame.sprite.Sprite): # 悟空
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
self
.
rect
.
y
=
400
self
.
width
=
30
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
@@ -41,8 +43,8 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -41,8 +43,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'
neuropol.ttf
'
,
18
)
basic_font
=
pygame
.
font
.
Font
(
'
STKAITI.TTF
'
,
18
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
index
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
...
@@ -52,8 +54,16 @@ bg_x = 0
...
@@ -52,8 +54,16 @@ bg_x = 0
time
=
0
time
=
0
gamestate
=
True
gamestate
=
True
score
=
0
score
=
0
old_score
=
score
speed
=
8
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
with
open
(
'record.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
f
:
content
=
f
.
read
()
#文件读取操作
record
=
json
.
loads
(
content
)
one
=
record
[
"第1名"
]
two
=
record
[
"第2名"
]
thr
=
record
[
"第3名"
]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -64,7 +74,7 @@ while True:
...
@@ -64,7 +74,7 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
speed
=
8
+
speed
//
3
# 悟空造型
# 悟空造型
wukong
=
Player
(
hero
[
index
])
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
...
@@ -95,7 +105,7 @@ while True:
...
@@ -95,7 +105,7 @@ while True:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
speed
if
road_x
<=-
1000
:
if
road_x
<=-
1000
:
road_x
=
0
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
@@ -110,7 +120,7 @@ while True:
...
@@ -110,7 +120,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
...
@@ -122,9 +132,20 @@ while True:
...
@@ -122,9 +132,20 @@ while True:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
score
+=
sprite
.
score
sprite
.
score
=
0
sprite
.
score
=
0
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
20
))
scoreSurf
=
basic_font
.
render
(
"第1名:"
+
str
(
one
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
50
))
scoreSurf
=
basic_font
.
render
(
"第2名:"
+
str
(
two
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
80
))
scoreSurf
=
basic_font
.
render
(
"第3名:"
+
str
(
thr
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
110
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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