Commit 3824076e by BellCodeEditor

save project

parent 686c5f10
Showing with 21 additions and 10 deletions
......@@ -40,7 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
basic_font = pygame.font.Font('STKAITI>TTF',18)
score_audio = pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -49,6 +50,9 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -62,7 +66,8 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
speed = 8 + score//3
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
......@@ -92,7 +97,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -115,9 +120,15 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
else:
if sprite.rect.x+sprite.rect.width < wukong.rect.x:
score +=sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,5)
screen.blit(scoreSurf, (880,20))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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