Commit 35f115a8 by BellCodeEditor

save project

parent ee253d8e
Showing with 10 additions and 2 deletions
File added
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
score=0
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -14,12 +15,14 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,12 +15,14 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
# 加载悟空精灵图像 # 加载悟空精灵图像
self.image = image self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
...@@ -115,8 +118,13 @@ while True: ...@@ -115,8 +118,13 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) else:
screen.blit(scoreSurf,(850,20)) if sprite.rect.x +sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
print(score)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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