From 35f115a813a320c5eeb1ead2f2697a5545d52fee Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Thu, 8 Aug 2024 17:11:21 +0800
Subject: [PATCH] save project

---
 STKAITI.TTF | Bin 0 -> 12736196 bytes
 my_game.py  | 12 ++++++++++--
 2 files changed, 10 insertions(+), 2 deletions(-)
 create mode 100644 STKAITI.TTF

diff --git a/STKAITI.TTF b/STKAITI.TTF
new file mode 100644
index 0000000..5044116
Binary files /dev/null and b/STKAITI.TTF differ
diff --git a/my_game.py b/my_game.py
index bf23878..eafe662 100644
--- a/my_game.py
+++ b/my_game.py
@@ -1,6 +1,7 @@
 import pygame
 from pygame import locals
 import random
+score=0
 
 pygame.init()  # 初始化
 
@@ -14,12 +15,14 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
+        self.score=1
 
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
         super().__init__()
         # 加载悟空精灵图像
         self.image = image
+
         # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
         self.rect = self.image.get_rect()
         self.rect.x = 150
@@ -115,8 +118,13 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
-        scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
-        screen.blit(scoreSurf,(850,20))
+            else:
+                if sprite.rect.x +sprite.rect.width<wukong.rect.x:
+                    score+=sprite.score
+                    sprite.score=0
+                    print(score)
+
+        
 
         # 刷新画面
         pygame.display.update()
--
libgit2 0.25.0