Commit 35da87cc by BellCodeEditor

auto save

parent 686c5f10
Showing with 111 additions and 126 deletions

11.3 KB | W: | H:

21 KB | W: | H:

hero3.png
hero3.png
hero3.png
hero3.png
  • 2-up
  • Swipe
  • Onion skin
import pygame FPS.tick(60)
from pygame import locals FPS.tick(60)
import random FPS.tick(60)
FPS.tick(60)
pygame.init() # 初始化 FPS.tick(60)
FPS.tick(60)
class Block(pygame.sprite.Sprite): # 障碍物精灵类 FPS.tick(60)
def __init__(self,image1,image2,image3): FPS.tick(60)
super().__init__() FPS.tick(60)
# 加载障碍物的图片 FPS.tick(60)
self.image = random.choice([image1, image2, image3]) FPS.tick(60)
# 根据障碍物位图的宽高设置矩形 FPS.tick(60)
self.rect = self.image.get_rect() FPS.tick(60)
# 障碍物绘制坐标 FPS.tick(60)
self.rect.x = 1000 FPS.tick(60)
self.rect.y = 500 - self.rect.height FPS.tick(60)
FPS.tick(60)
class Player(pygame.sprite.Sprite): # 悟空 FPS.tick(60)
def __init__(self, image): FPS.tick(60)
super().__init__() FPS.tick(60)
# 加载悟空精灵图像 FPS.tick(60)
self.image = image FPS.tick(60)
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 FPS.tick(60)
self.rect = self.image.get_rect() FPS.tick(60)
self.rect.x = 150 FPS.tick(60)
self.rect.y = 400 FPS.tick(60)
FPS.tick(60)
# 创建一个窗口 FPS.tick(60)
screen = pygame.display.set_mode((1000, 600)) FPS.tick(60)
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS.tick(60)
pygame.display.set_caption("悟空酷跑") FPS.tick(60)
# 载入图片 FPS.tick(60)
background = pygame.image.load('bg.png') # 背景 FPS.tick(60)
road = pygame.image.load('road.png') # 路 FPS.tick(60)
stone = pygame.image.load('stone.png') # 石头 FPS.tick(60)
cacti = pygame.image.load('cacti.png') # 仙人掌 FPS.tick(60)
bush = pygame.image.load('bush.png') # 灌木丛 FPS.tick(60)
hero = [pygame.image.load('hero1.png'), FPS.tick(60)
pygame.image.load('hero2.png'), FPS.tick(60)
pygame.image.load('hero3.png'), FPS.tick(60)
pygame.image.load('hero4.png'), FPS.tick(60)
pygame.image.load('hero5.png')] FPS.tick(60)
basic_font = pygame.font.Font('STKAITI.TTF',32) FPS.tick(60)
index = 0 FPS.tick(60)
y = 400 FPS.tick(60)
jumpState = "runing" FPS.tick(60)
t = 30 FPS.tick(60)
road_x = 0 FPS.tick(60)
bg_x = 0 FPS.tick(60)
time = 0 FPS.tick(60)
gamestate = True FPS.tick(60)
FPS.tick(60)
block_list =pygame.sprite.Group() # 创建精灵组 FPS.tick(60)
FPS.tick(60)
while True: FPS.tick(60)
for event in pygame.event.get(): FPS.tick(60)
if event.type == locals.QUIT: FPS.tick(60)
# 接收到退出事件后退出程序 FPS.tick(60)
exit() FPS.tick(60)
if event.type == locals.KEYDOWN: FPS.tick(60)
if jumpState == "runing": FPS.tick(60)
if event.key == locals.K_SPACE: FPS.tick(60)
jumpState = "up" FPS.tick(60)
FPS.tick(60)
# 悟空造型 FPS.tick(60)
wukong = Player(hero[index]) FPS.tick(60)
if jumpState == "runing": # 跑步状态下 FPS.tick(60)
index += 1 FPS.tick(60)
if index >= 5: FPS.tick(60)
index = 0 FPS.tick(60)
FPS.tick(60)
if gamestate == True: FPS.tick(60)
if jumpState == "up": # 起跳状态 FPS.tick(60)
if t > 0: FPS.tick(60)
y -= t FPS.tick(60)
wukong.rect.y = y FPS.tick(60)
t -= 2 FPS.tick(60)
else: FPS.tick(60)
jumpState = "down" FPS.tick(60)
if jumpState == "down": # 降落状态 FPS.tick(60)
if t <= 30: FPS.tick(60)
y += t FPS.tick(60)
wukong.rect.y = y FPS.tick(60)
t += 2 FPS.tick(60)
else: FPS.tick(60)
jumpState = "runing" FPS.tick(60)
t =30 FPS.tick(60)
FPS.tick(60)
# 将背景图画上去 FPS.tick(60)
bg_x -= 1 FPS.tick(60)
if bg_x<=-1000: FPS.tick(60)
bg_x = 0 FPS.tick(60)
screen.blit(background, (bg_x, 0)) # 远景 FPS.tick(60)
FPS.tick(60)
road_x -= 8 FPS.tick(60)
if road_x<=-1000: FPS.tick(60)
road_x = 0 FPS.tick(60)
screen.blit(road, (road_x, 500)) # 道路 FPS.tick(60)
FPS.tick(60)
screen.blit(wukong.image, (150, y)) # 悟空 FPS.tick(60)
FPS.tick(60)
time += 1 FPS.tick(60)
if time >= 60: # 创建障碍物精灵 FPS.tick(60)
time = 0 FPS.tick(60)
num = random.randint(0,50) FPS.tick(60)
if num > 20: FPS.tick(60)
obstacle = Block(bush,cacti,stone) FPS.tick(60)
block_list.add(obstacle) FPS.tick(60)
for sprite in block_list: # 遍历、展示障碍物精灵 FPS.tick(60)
sprite.rect.x -= 8 FPS.tick(6
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) \ No newline at end of file
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
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