Commit 32c72330 by BellCodeEditor

save project

parent 1bafadca
Showing with 87 additions and 146 deletions
File added
...@@ -4,8 +4,8 @@ import random ...@@ -4,8 +4,8 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self, image1, image2, image3):
super().__init__() super().__init__()
# 加载障碍物的图片 # 加载障碍物的图片
self.image = random.choice([image1, image2, image3]) self.image = random.choice([image1, image2, image3])
...@@ -14,33 +14,50 @@ class Block(pygame.sprite.Sprite): ...@@ -14,33 +14,50 @@ class Block(pygame.sprite.Sprite):
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
bg_x = 0
road_x = 0 road_x = 0
bg_x = 0
time = 0 time = 0
gamestate = True
score = 0
speed = 8
old_score = score
# obstacle = Block(bush,cacti,stone) block_list = pygame.sprite.Group() # 创建精灵组
block_list =pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -51,146 +68,70 @@ while True: ...@@ -51,146 +68,70 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed =8 + score// 3
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
# 绘制障碍物 if gamestate == True:
# if obstacle.rect.x <= 0-obstacle.rect.width: if jumpState == "up": # 起跳状态
# obstacle = Block(bush,cacti,stone) if t > 0:
# obstacle.rect.x -= 8 y -= t
# obstacle.draw() wukong.rect.y = y
# +++++++++++++++++++++++++++++++++++++++ t -= 1.5
# 创建障碍物对象 else:
time += 1 jumpState = "down"
if time >= 60: if jumpState == "down": # 降落状态
r = random.randint(0, 100) if t <= 30:
if r > 40: y += t
obstacle = Block(bush,cacti,stone) wukong.rect.y = y
block_list.add(obstacle) import pygame t += 1.5
from pygame import locals else:
import random jumpState = "runing"
t = 30
pygame.init() # 初始化 # 将背景图画上去
# 创建一个窗口 bg_x -= 1
screen = pygame.display.set_mode((1000, 600)) if bg_x <= -1000:
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) bg_x = 0
pygame.display.set_caption("悟空酷跑") screen.blit(background, (bg_x, 0)) # 远景
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
# +++++++++++++++++++++++
bg_x = 0
road_x = 0
# +++++++++++++++++++++++
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: road_x -= speed
for event in pygame.event.get(): if road_x <= -1000:
if event.type == locals.QUIT: road_x = 0
# 接收到退出事件后退出程序 screen.blit(road, (road_x, 500)) # 道路
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态 screen.blit(wukong.image, (150, y)) # 悟空
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
# +++++++++++++++++++++++
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 time += 1
# 创建障碍物对象 if time >= 60: # 创建障碍物精灵
obstacle = random.choice([bush,stone,cacti]) time = 0
rect = obstacle.get_rect() num = random.randint(0, 50)
rect.x = 1000 if num > 20:
rect.y = 500 - rect.height obstacle = Block(bush, cacti, stone)
rect.x -= 8 block_list.add(obstacle)
screen.blit(obstacle, (rect.x, rect.y)) for sprite in block_list: # 遍历、展示障碍物精灵
# 刷新画面 sprite.rect.x -= speed
pygame.display.update() screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
FPS.tick(30) if sprite.rect.x <= 0 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
# 分数
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
time = 0 # 刷新画面
# 遍历障碍物并展示 pygame.display.update()
for prop in block_list: FPS.tick(60)
prop.rect.x -= 8 \ No newline at end of file
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# print(len(block_list))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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