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Commit
32c72330
authored
May 29, 2022
by
BellCodeEditor
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1bafadca
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STKAITI.TTF
my_game.py
STKAITI.TTF
0 → 100644
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32c72330
File added
my_game.py
View file @
32c72330
...
@@ -4,8 +4,8 @@ import random
...
@@ -4,8 +4,8 @@ import random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
# 加载障碍物的图片
# 加载障碍物的图片
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
...
@@ -14,33 +14,50 @@ class Block(pygame.sprite.Sprite):
...
@@ -14,33 +14,50 @@ class Block(pygame.sprite.Sprite):
# 障碍物绘制坐标
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
super
()
.
__init__
()
# 加载悟空精灵图像
self
.
image
=
image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
# 字体
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
bg_x
=
0
road_x
=
0
road_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
score
=
0
speed
=
8
old_score
=
score
# obstacle = Block(bush,cacti,stone)
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -51,146 +68,70 @@ while True:
...
@@ -51,146 +68,70 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
speed
=
8
+
score
//
3
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
# 绘制障碍物
if
gamestate
==
True
:
# if obstacle.rect.x <= 0-obstacle.rect.width:
if
jumpState
==
"up"
:
# 起跳状态
# obstacle = Block(bush,cacti,stone)
if
t
>
0
:
# obstacle.rect.x -= 8
y
-=
t
# obstacle.draw()
wukong
.
rect
.
y
=
y
# +++++++++++++++++++++++++++++++++++++++
t
-=
1.5
# 创建障碍物对象
else
:
time
+=
1
jumpState
=
"down"
if
time
>=
60
:
if
jumpState
==
"down"
:
# 降落状态
r
=
random
.
randint
(
0
,
100
)
if
t
<=
30
:
if
r
>
40
:
y
+=
t
obstacle
=
Block
(
bush
,
cacti
,
stone
)
wukong
.
rect
.
y
=
y
block_list
.
add
(
obstacle
)
import
pygame
t
+=
1.5
from
pygame
import
locals
else
:
import
random
jumpState
=
"runing"
t
=
30
pygame
.
init
()
# 初始化
# 将背景图画上去
# 创建一个窗口
bg_x
-=
1
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
if
bg_x
<=
-
1000
:
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
bg_x
=
0
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
# +++++++++++++++++++++++
bg_x
=
0
road_x
=
0
# +++++++++++++++++++++++
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
road_x
-=
speed
for
event
in
pygame
.
event
.
get
():
if
road_x
<=
-
1000
:
if
event
.
type
==
locals
.
QUIT
:
road_x
=
0
# 接收到退出事件后退出程序
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
# +++++++++++++++++++++++
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# +++++++++++++++++++++++
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
time
+=
1
# 创建障碍物对象
if
time
>=
60
:
# 创建障碍物精灵
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
time
=
0
rect
=
obstacle
.
get_rect
()
num
=
random
.
randint
(
0
,
50
)
rect
.
x
=
1000
if
num
>
20
:
rect
.
y
=
500
-
rect
.
height
obstacle
=
Block
(
bush
,
cacti
,
stone
)
rect
.
x
-=
8
block_list
.
add
(
obstacle
)
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
# 刷新画面
sprite
.
rect
.
x
-=
speed
pygame
.
display
.
update
()
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
FPS
.
tick
(
30
)
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
else
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
old_score
:
score_audio
.
play
()
# 分数
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
880
,
20
))
time
=
0
# 刷新画面
# 遍历障碍物并展示
pygame
.
display
.
update
()
for
prop
in
block_list
:
FPS
.
tick
(
60
)
prop
.
rect
.
x
-=
8
\ No newline at end of file
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# print(len(block_list))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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