Commit 31656d1d by BellCodeEditor

save project

parent 686c5f10
Showing with 68 additions and 56 deletions
File added
import pygame
import pygame,random,json
from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
if input('是否开启菜鸟模式?(y/n)')=='y':
g_fps=30
else:
g_fps=60
pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite): # 悟空
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
background = pygame.image.load('bg.png')
road = pygame.image.load('road.png')
stone = pygame.image.load('stone.png')
cacti = pygame.image.load('cacti.png')
bush = pygame.image.load('bush.png')
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
sc_audio=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
......@@ -48,28 +38,32 @@ t = 30
road_x = 0
bg_x = 0
time = 0
o_sc=0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
score=0
speed=10
with open('record.txt','r',encoding='utf-8')as f: # 打开文件
content=f.read()
record=json.loads(content)
n1=record['第1名']
n2=record['第2名']
n3=record['第3名']
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
speed=10+score//3
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态
if jumpState == "runing": # 跑步状态
index += 1
if index >= 5:
index = 0
if gamestate == True:
if gamestate:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
......@@ -85,39 +79,57 @@ while True:
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
screen.blit(background, (bg_x, 0))
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
time += 1
if time >= 60: # 创建障碍物精灵
if time >= 60: # 创建精灵
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
for sprite in block_list:
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
if pygame.sprite.collide_rect(wukong, sprite):
gameover = pygame.image.load('gameover.png') # 游戏结束 失败
screen.blit(gameover, (400, 200))
if score>n3:
if score>n1:
record['第1名']=score
record['第2名']=n1
record['第3名']=n2
elif score>n2:
record['第2名']=score
record['第3名']=n2
else:
record['第3名']=score
record=json.dumps(record,ensure_ascii=False) # 写入
with open('record.txt','w',encoding='utf-8')as f:
f.write(record)
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
elif sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>o_sc:
sc_audio.play()
o_sc=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20))
# 刷新画面
scoreSurf = basic_font.render("第1名:"+str(n1),True,(120,20,120))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("第2名:"+str(n2),True,(128,128,0))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("第3名:"+str(n3),True,(255,0,0))
screen.blit(scoreSurf,(850,110))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(g_fps)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 41, "第2名": 30, "第3名": 20}
\ No newline at end of file
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