Commit 31656d1d by BellCodeEditor

save project

parent 686c5f10
Showing with 68 additions and 56 deletions
File added
import pygame import pygame,random,json
from pygame import locals from pygame import locals
import random if input('是否开启菜鸟模式?(y/n)')=='y':
g_fps=30
pygame.init() # 初始化 else:
g_fps=60
class Block(pygame.sprite.Sprite): # 障碍物精灵类 pygame.init()
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3]) self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite):
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
# 加载悟空精灵图像
self.image = image self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 background = pygame.image.load('bg.png')
background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png')
road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png')
stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png')
cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png')
bush = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
sc_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -48,28 +38,32 @@ t = 30 ...@@ -48,28 +38,32 @@ t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
o_sc=0
gamestate = True gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
score=0
speed=10
with open('record.txt','r',encoding='utf-8')as f: # 打开文件
content=f.read()
record=json.loads(content)
n1=record['第1名']
n2=record['第2名']
n3=record['第3名']
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=10+score//3
# 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态 if jumpState == "runing": # 跑步状态
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gamestate:
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
...@@ -85,39 +79,57 @@ while True: ...@@ -85,39 +79,57 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 将背景图画上去
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0))
road_x -= speed
road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1
if time >= 60: # 创建障碍物精灵 if time >= 60: # 创建精灵
time = 0 time = 0
num = random.randint(0,50) num = random.randint(0,50)
if num > 20: if num > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list:
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong, sprite):
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束 失败
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
if score>n3:
if score>n1:
record['第1名']=score
record['第2名']=n1
record['第3名']=n2
elif score>n2:
record['第2名']=score
record['第3名']=n2
else:
record['第3名']=score
record=json.dumps(record,ensure_ascii=False) # 写入
with open('record.txt','w',encoding='utf-8')as f:
f.write(record)
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) elif sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>o_sc:
sc_audio.play()
o_sc=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("第1名:"+str(n1),True,(120,20,120))
# 刷新画面 screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("第2名:"+str(n2),True,(128,128,0))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("第3名:"+str(n3),True,(255,0,0))
screen.blit(scoreSurf,(850,110))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(g_fps)
\ No newline at end of file \ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 41, "第2名": 30, "第3名": 20}
\ No newline at end of file \ No newline at end of file
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