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Commit
290e6e70
authored
Jun 25, 2022
by
BellCodeEditor
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parent
47b04d6c
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1 changed file
with
37 additions
and
12 deletions
my_game.py
my_game.py
View file @
290e6e70
...
@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
score_audio
=
pygame
.
mixer
.
sound
(
"score.wav"
)
score_audio
=
pygame
.
mixer
.
sound
(
'score.wav'
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
32
)
index
=
0
index
=
0
y
=
400
y
=
400
...
@@ -55,6 +55,13 @@ block_list =pygame.sprite.Group() # 创建精灵组
...
@@ -55,6 +55,13 @@ block_list =pygame.sprite.Group() # 创建精灵组
score
=
0
score
=
0
speed
=
8
speed
=
8
old_score
=
0
old_score
=
0
with
open
(
"record.txt"
,
"r"
,
encoding
=
"utf-8"
)
as
f
:
content
=
f
.
read
()
record
=
jdon
.
locals
(
content
)
one
=
record
(
"one"
)
two
=
record
(
"two"
)
three
=
record
(
"three"
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -112,21 +119,39 @@ while True:
...
@@ -112,21 +119,39 @@ while True:
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
speed
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
# 精灵碰撞检测
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
gamestate
=
False
if
score
>
three
:
if
score
>
one
:
record
[
"第一名"
]
=
score
record
[
"第二名"
]
=
score
record
[
"第三名"
]
=
score
else
score
>
two
:
record
[
"第二名"
]
=
score
record
[
"第三名"
]
=
score
else
:
else
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
record
[
"第三名"
]
=
score
score
+=
sprite
.
score
sprite
.
score
=
0
else
:
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
old_score
:
if
score
>
old_score
:
score_audio
.
play
()
score_audio
.
play
()
old_score
=
score
old_score
=
score
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
255
,
0
,
0
))
scoreSurf
=
basic_font
.
render
(
"分数::"
+
str
(
score
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
850
,
20
))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
scoreSurf
=
basic_font
.
render
(
"第一名:"
+
str
(
one
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
50
))
scoreSurf
=
basic_font
.
render
(
"第二名:"
+
str
(
two
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
80
))
scoreSurf
=
basic_font
.
render
(
"第三名:"
+
str
(
three
),
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
880
,
110
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
...
...
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