Commit 290e6e70 by BellCodeEditor

save project

parent 47b04d6c
Showing with 37 additions and 12 deletions
...@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio = pygame.mixer.sound("score.wav") score_audio = pygame.mixer.sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
...@@ -55,6 +55,13 @@ block_list =pygame.sprite.Group() # 创建精灵组 ...@@ -55,6 +55,13 @@ block_list =pygame.sprite.Group() # 创建精灵组
score=0 score=0
speed=8 speed=8
old_score=0 old_score=0
with open ("record.txt","r",encoding="utf-8")as f:
content=f.read()
record=jdon.locals(content)
one=record("one")
two=record("two")
three=record("three")
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -112,21 +119,39 @@ while True: ...@@ -112,21 +119,39 @@ while True:
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score > three:
if score>one:
record["第一名"]=score
record["第二名"]=score
record["第三名"]=score
else score > two:
record["第二名"]=score
record["第三名"]=score
else: else:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x: record["第三名"]=score
score+=sprite.score
sprite.score=0 else:
if(sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score: if score>old_score:
score_audio.play() score_audio.play()
old_score=score old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数::"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第二名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第三名:"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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