Commit 272ab977 by BellCodeEditor

save project

parent 686c5f10
Showing with 10 additions and 3 deletions
File added
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -49,6 +50,7 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -92,7 +94,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= 18
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +109,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= 18
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,8 +117,13 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
scoreSurf = basic_font.render("分数:"+str(score),True,(0,0,0))
screen.blit(scoreSurf,(850,20))
# 刷新画面
pygame.display.update()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment