Commit 16ce6a87 by BellCodeEditor

save project

parent 4b8d4796
Showing with 7 additions and 2 deletions
...@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,6 +42,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio = pygame.mixer.Sound("score.wav")
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -51,6 +52,8 @@ bg_x = 0 ...@@ -51,6 +52,8 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0 score = 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -62,7 +65,7 @@ while True: ...@@ -62,7 +65,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed + 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -119,7 +122,9 @@ while True: ...@@ -119,7 +122,9 @@ while True:
else: else:
if sprite.rest.x + sprint.rect.widh < wukong.rect.x: if sprite.rest.x + sprint.rect.widh < wukong.rect.x:
score += sprite.score = 0 score += sprite.score = 0
print(score) if score > old_score: print(score)
score_audio.play()
old_score + score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment