Commit 0ad10807 by BellCodeEditor

save project

parent ad6ba1ac
Showing with 21 additions and 9 deletions
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,6 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
my_font = pygame.font.Font("STKAITI.TTF",18)
score_sound = pygame.mixer.Sound("score.wav")
index = 0
y = 400
jumpState = "runing"
......@@ -48,9 +50,10 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组
score = 0
old_score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,7 +63,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -73,14 +76,14 @@ while True:
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
t -= 1.5
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
t += 1.5
else:
jumpState = "runing"
t =30
......@@ -91,7 +94,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,7 +109,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -114,7 +117,15 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_sound.play()
old_score = score
text = my_font.render("分数:"+str(score),True,(0,0,0))
screen.blit(text,(900,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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