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Commit
0ad10807
authored
3 years ago
by
BellCodeEditor
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parent
ad6ba1ac
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1 changed file
with
22 additions
and
10 deletions
my_game.py
my_game.py
View file @
0ad10807
...
...
@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
super
()
.
__init__
()
...
...
@@ -40,6 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
my_font
=
pygame
.
font
.
Font
(
"STKAITI.TTF"
,
18
)
score_sound
=
pygame
.
mixer
.
Sound
(
"score.wav"
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -48,9 +50,10 @@ road_x = 0
bg_x
=
0
time
=
0
gamestate
=
True
speed
=
8
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
score
=
0
old_score
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -60,7 +63,7 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
...
...
@@ -73,14 +76,14 @@ while True:
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
t
-=
1.5
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
t
+=
1.5
else
:
jumpState
=
"runing"
t
=
30
...
...
@@ -91,7 +94,7 @@ while True:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
speed
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
...
@@ -106,7 +109,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -114,7 +117,15 @@ while True:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
# 游戏结束
screen
.
blit
(
gameover
,
(
400
,
200
))
gamestate
=
False
# 刷新画面
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
if
score
>
old_score
:
score_sound
.
play
()
old_score
=
score
text
=
my_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
900
,
20
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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