Commit 00ddbc5f by BellCodeEditor

save project

parent 482c5b8a
Showing with 30 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -32,6 +33,7 @@ screen = pygame.display.set_mode((1000, 600)) ...@@ -32,6 +33,7 @@ screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
score_sound = pygame.mixer.Sound("score.wav")
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -51,9 +53,18 @@ bg_x = 0 ...@@ -51,9 +53,18 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0 score = 0
speed = 8
old_score = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -64,6 +75,7 @@ while True: ...@@ -64,6 +75,7 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -94,7 +106,7 @@ while True: ...@@ -94,7 +106,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -109,20 +121,32 @@ while True: ...@@ -109,20 +121,32 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score > one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score > two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record = json.dumps(record,ensure_ascii=False)
else: else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x: if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
if score > old_score:
score_sound.play()
old_score = score
text = my_font.render("分数"+str(score),True,(0,0,0)) text = my_font.render("分数"+str(score),True,(0,0,0))
screen.blit(text,(900,20 )) screen.blit(text,(900,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(45)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment