Commit f9215174 by BellCodeEditor

save project

parent 9b909cdd
Showing with 72 additions and 60 deletions
...@@ -2,23 +2,30 @@ import pygame ...@@ -2,23 +2,30 @@ import pygame
from pygame import locals from pygame import locals
import random import random
class Abc(pygame.sprite.Sprite): pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image = random.choice([image1,image2,image3]) # 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite): # 悟空
def __init__(self,image): def __init__(self, image):
super().__init__() super().__init__()
# 加载悟空精灵图像
self.image = image self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -37,12 +44,15 @@ hero = [pygame.image.load('hero1.png'), ...@@ -37,12 +44,15 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 35
road_x = 0 road_x = 0
background_x = 0 bg_x = 0
obstacle = Abc(stone,cacti,bush)
time = 0 time = 0
gamestate = True
score = 0 score = 0
ziti = pygame.font.Font("STKAITI.TTF",18)
block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -53,66 +63,68 @@ while True: ...@@ -53,66 +63,68 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpstare == "runing":
index =+ 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
background_x -= 2
screen.blit(background, (background_x, 0))
road_x -= 8 # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y))
if background_x < -1000:
background_x = 0
if road_x <-1000: if gamestate == True:
road_x = 0 if jumpState == "up": # 起跳状态
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if t > 0:
obstacle = Abc(stone,cacti,bush) y -= t
obstacle.rect.x -= 8 wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 35:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =35
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
time += 1 screen.blit(wukong.image, (150, y)) # 悟空
if time >= 60:
time = 0 time += 1
num = random.randint(0,50) if time >= 60: # 创建障碍物精灵
if num > 20: time = 0
obstacle = Abc(bush,cacti,stone) num = random.randint(0,50)
block_list.add(obstacle) if num > 20:
for sprite in Abc_list: obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= 8
screen.bilt(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if(sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
scoreshow = ziti.render("分数:"+str(score),True,(200,100,50))
screen.blit(scoreshow,(880,20))
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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