Commit e8461776 by BellCodeEditor

save project

parent 002cc7b6
Showing with 52 additions and 50 deletions
...@@ -11,10 +11,10 @@ class Bob(pygame.sprite.Sprite): ...@@ -11,10 +11,10 @@ class Bob(pygame.sprite.Sprite):
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
super().__init__() super().__init__()
self.image = random.choice([image1,image2,image3]) self.image =image
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 150
self.rect.y = 500 - self.rect.height self.rect.y = 400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -37,9 +37,9 @@ jumpState = "runing" ...@@ -37,9 +37,9 @@ jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
bj_x = 0 bj_x = 0
# obstacle =Bob(bush, stone, cacti)
obstacle_list = pygame.sprite.Group() obstacle_list = pygame.sprite.Group()
time = 0 time = 0
gamestate = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -50,54 +50,56 @@ while True: ...@@ -50,54 +50,56 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate == True:
bj_x -= 3 if jumpState == "up": # 起跳状态
if bj_x <= -1000: if t > 0:
bj_x = 0 y -= t
screen.blit(background, (bj_x, 0)) # 远处背景 wukong.rect.y = y
road_x -= 8 t -= 2
if road_x <= -1000: # 路 else:
road_x = 0 jumpState = "down"
screen.blit(road , (road_x, 500)) if jumpState == "down": # 降落状态
screen.blit(wukong, (150, y)) # 悟空 if t <= 30:
time += 1 y += t
if time >=60: wukong.rect.y = y
num = random.randint(0,100) t += 2
if num > 20: else:
obstacle = Bob(bush, stone, cacti) jumpState = "runing"
obstacle_list.add(obstacle) t =30
time = 0
for i in obstacle_list: # 将背景图画上去
i.rect.x -= 8 bj_x -= 3
screen.blit(i.image,(i.rect.x, i.rect.y)) if bj_x <= -1000:
if i.rect.x < 0 - i.rect.width: bj_x = 0
i.kill() screen.blit(background, (bj_x, 0)) # 远处背景
# if obstacle.rect.x <= 0 - obstacle.rect.width: road_x -= 8
# obstacle = Bob(bush, stone, cacti) if road_x <= -1000: # 路
# obstacle.rect.x -= 8 road_x = 0
screen.blit(road , (road_x, 500))
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(wukong.image, (150, y)) # 悟空
# 刷新画面 time += 1
pygame.display.update() if time >=60:
FPS.tick(60) num = random.randint(0,100)
\ No newline at end of file if num > 20:
obstacle = Bob(bush, stone, cacti)
obstacle_list.add(obstacle)
time = 0
for i in obstacle_list:
i.rect.x -= 8
screen.blit(i.image,(i.rect.x, i.rect.y))
if i.rect.x < 0 - i.rect.width:
i.kill()
if pygame.sprite.collide_rect(wukong,i):
gameover = pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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