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Commit
e8461776
authored
Feb 26, 2022
by
BellCodeEditor
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parent
002cc7b6
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1 changed file
with
52 additions
and
50 deletions
my_game.py
my_game.py
View file @
e8461776
...
...
@@ -11,10 +11,10 @@ class Bob(pygame.sprite.Sprite):
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1
00
0
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
x
=
1
5
0
self
.
rect
.
y
=
400
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
...
@@ -37,9 +37,9 @@ jumpState = "runing"
t
=
30
road_x
=
0
bj_x
=
0
# obstacle =Bob(bush, stone, cacti)
obstacle_list
=
pygame
.
sprite
.
Group
()
time
=
0
gamestate
=
True
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -50,54 +50,56 @@ while True:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
bj_x
-=
3
if
bj_x
<=
-
1000
:
bj_x
=
0
screen
.
blit
(
background
,
(
bj_x
,
0
))
# 远处背景
road_x
-=
8
if
road_x
<=
-
1000
:
# 路
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
num
=
random
.
randint
(
0
,
100
)
if
num
>
20
:
obstacle
=
Bob
(
bush
,
stone
,
cacti
)
obstacle_list
.
add
(
obstacle
)
time
=
0
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
for
i
in
obstacle_list
:
i
.
rect
.
x
-=
8
screen
.
blit
(
i
.
image
,(
i
.
rect
.
x
,
i
.
rect
.
y
))
if
i
.
rect
.
x
<
0
-
i
.
rect
.
width
:
i
.
kill
()
# if obstacle.rect.x <= 0 - obstacle.rect.width:
# obstacle = Bob(bush, stone, cacti)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
# 将背景图画上去
bj_x
-=
3
if
bj_x
<=
-
1000
:
bj_x
=
0
screen
.
blit
(
background
,
(
bj_x
,
0
))
# 远处背景
road_x
-=
8
if
road_x
<=
-
1000
:
# 路
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
num
=
random
.
randint
(
0
,
100
)
if
num
>
20
:
obstacle
=
Bob
(
bush
,
stone
,
cacti
)
obstacle_list
.
add
(
obstacle
)
time
=
0
for
i
in
obstacle_list
:
i
.
rect
.
x
-=
8
screen
.
blit
(
i
.
image
,(
i
.
rect
.
x
,
i
.
rect
.
y
))
if
i
.
rect
.
x
<
0
-
i
.
rect
.
width
:
i
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
i
):
gameover
=
pygame
.
image
.
load
(
"gameover.png"
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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